
Overview
01. About the project
Concept
Project goals
02. User persona
03. Design system
Typography
Colors
Icons and components
04. UI process
Low fidelity
High fidelity
05. User testing
User testing report
Solution after testing
06. Conclusion
Learnings
All screens
01. About the project
Concept
"HIRAKU" is an application concept that helps teenagers and young people to open up, get the right information about questions they have. 20% of adolescents may experience a mental health problem in any given year. 50% of mental health problems are established by age 14 and 75% by age 24. Apps' purpose is to help young people and to reduce these numbers.
Project goals
HELP YOUNG PEOPLE
TEACH THEM HOW TO HANDLE OBSTACLES
Make it easy for them to talk with others
Between 20% – 30% of adolescents report symptoms of depression. While depression once was considered an “adult” affliction, the mean age of onset today is 15.
Because of their hard time's teenagers isolate them selfs. Approximately 40 percent of the students are intorverts.
In most cases children don't know how to handle though situations, which makes them more depressed and isolated
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02. User persona


03. Design system
Typography
​Fun and geometric letterforms make this font approachable with sense of warmth and energy. On the flip-side it is also refined, strong and highly-legible.

Colors

Icons and components


04. UI process
Low fidelity

High fidelity

05. User testing
User testing report
I interviewed 6 users, 3 teenagers, and 3 therapists to test my prototype to ensure the usability of the presented design solution. The interviews were remote and I asked them to perform a list of tasks
PARTICIPANTS TASKS
Open podcasts in explore section
Check for the topic you like and choose one of them
Save the podcast and play it
Browse through the Q/A section
Open your profile and add notes to your diary
Findings and solutions

06. Conclusion
Learnings
From the beginning, I knew that this project was different from the last two. This time I was dealing with young people's mental health. I had to be very careful with every minor detail from the color palette to information architecture if I wanted to create something that would make young people feel safe and open up. After researching, I learned that they most likely will talk to strangers than to their own parents, but there are also people who do not like talking to someone at all and that is when the idea of a private diary came. For this project, I conducted a user interview for the first time and it was a great experience.
By the end of this project, I was once again convinced how much of an importance UX has in our lives
